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Six Sided Summoner developement status #3

Updated: Aug 10, 2023

We are in the process of preparing a single-player Demo version for you, which will also serve as a tutorial to familiarize yourself with the rules of the game. In the single-player demo scenario, you'll have 8 turns to prepare for the boss fight, which will hit the land on the sixth turn.If you manage to beat him, you win, if not, you play again :D.

Demo testing

We've been testing and balancing the single player demo since early April. Without spoiling too much, we tested different tactics. In the current state of the game, it has not been possible to "break", each of the tactics seems to yield similar results:

  • The boss is defeated

  • One turn is missing

  • Lack of luck - yes, we have an element of randomness in the game.As in most RPGs, you can push your luck, but it usually doesn't pay off

In the picture we have an example of push your luck strategy. Unfortunately, in this case there was not enough time and luck to defeat the boss. Maybe next time it'll work...

Character card

The character card has been significantly improved in graphics. In addition, we added asymmetry. Each character will have a unique magic and passive ability. In addition, each hero will have an individual vulnerability to damage. Each serious wound blocks the ability to perform actions to heal the character!

Soon, together with the update regarding the release of the demo on Tabletopia, we will discuss in more detail the elements of the character card.


We intend to use Tabletopia for both the single player demo and later releases. Premiere soon!

As you can see, work is in progress!

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