Game overview
Pitch line
Engine builder RPG for 1-8 players in a fairy-tale setting with a unique lore.
Core concept
The Six Sided Summoner is a game in which players take control of summoners who try to save the fairy-tale world from the attack of mysterious shadows that appear in the land with the advent of night. To do this, players travel the world, actively expanding it thanks to the summoning ability, encounter NPCs by completing bounties for them and defeating monsters.
Inspirations - Setting & Mechanics
Board Games: Stonemaier Games - especially Wingspan, Talisman
Video games: Loop hero, Final fantasy IX
Literature / Movies: The Wizard of Oz, Mumintrollet
Design Pillars & Principles
Multiple paths to win
Ability to plan ahead
Decisions based on random input not output
Variable factors with minimum randomness
Rewards and forward momentum instead penalties and withdrawal
Dramatic memorables moments
Short and straight forward actions to decrease the waiting time between turns
Just one more turn effect
A platform for creating your own maps and scenarios, guaranteeing endless replayability
Main Features
1. Interesting mechanics:
Loop mechanics - Players follow a predetermined path. They get bonuses after completing each path.
Chaos mechanics - with the advent of night, shadows appear that have different abilities each time
Expand the map capabilities throughout the game - build buildings that modify the possibilities of taking actions on the map
Variable character development tree - the character progression system is based on cards that increase attributes, give summoners new skills, and increase the effectiveness of their actions.
Encounters with NPC, Monsters and other players
2. Visual style
Character design
Miniatures
General flow of the game
1. Summoner Movement - At the start of each character's turn, they move forward one space
2. Collecting tile effects - the effects depend on the buildings built
3. Perform one of five actions:
Collecting resources
Adventure - depending on the buildings on the tiles, we can: get experience points, defeat a monster, complete a task from an NPC or fight another player if he is on the same field.
Draw cards
Summon - strengthening characters by adding items and skills, building, using spells
Wandering - allows you to continue moving to an important tile on the map, e.g. a camp.
4. Collection and use of rewards
The length of the game and victory conditions are described in the scenario book.
In the Demo Scenario, the game ends when the Day Phase is completed, after 8 actions have been performed. The winner is the player with the most victory points.
Timeline / development milestones
Development & Internal testing - Ongoing
MVP Prototyping - Ongoing
Blind Playtesting - Q4 2022
Launch - Q1 2023
Manufacturing - Q2-Q3 2023
Retail Release - Spiel 23’
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